Sleuth IT detective cases / adventure games are a multi media resource for engaging and exciting students with literacy work. Sleuth IT is a series of interactive whodunnits for the classroom which place students at the heart of the action. As each story unfolds they must turn detective, sifting through evidence, analysing witness interviews, exploring locations and cracking codes in order to gather all the information needed to solve the mystery. Sleuth IT works on iPad, Android, Chromebook, Windows Surface and Windows and Mac laptops.
Teachers can check out extracts from four Sleuth IT casesin the current Teacher Guide here: http://bit.ly/SleuthIT_TeacherGuide.
As they work to solve each case your students will develop core literacy skills, reading for understanding, critical thinking skills, collaboration and communication.
Sleuth IT cases are designed to work equally well as a lesson activity or with a scaffolded ‘student centred’ approach for remote learning. The accompanying student ‘detective’ journal scaffolds each lesson, episode by episode, as students work to ‘crack the case’.
All Sleuth IT cases support differentiated learning. Each Primary (KS2) game is supplied in two separate versions, to be played alongside each other.
Challenged readers, students needing additional support, or whose first language is not English will experience the same adventure as their classmates, with scaffolded learning tailored to their abilities.
The story, evidence and outcome remain the same at each level, making for a fully inclusive educational experience.
Each Sleuth IT case comes with a full term’s worth of resource materials for the teacher and student. A Teacher’s Guide, Student Dossier, and all lessons and projects, project files and resources for the whole term are supplied as a digital download. Students are able to work with their teacher in class or episode by episode remote learning.